Scoping your first commercial game as a solo dev, whatever engine you use
First games usually stall on scope, not skill. A simple way to cut a game down to something one person can finish and sell.
Digital Developer Desk, 25d ago, 4 min read

Whether you build in Unreal, Unity, Godot or something else, a first commercial game often stalls the same way: it grows faster than one person can build it.
Start by naming the core loop in one sentence. Any feature that doesn't make that loop better goes on a later list.
Then put a vertical slice in front of players early. Their reaction tells you what to build next better than a design document does.
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