Release tracker
Every release of the engines and tools we follow, with the full changelog, system requirements, upgrade notes and official links.
Latest releases
| Software | Version | Channel | Released | Summary | Changes |
|---|---|---|---|---|---|
| MonoGame | 3.8.6.1 | Stable | Nov 3 | MonoGame 3.8.6.1 fixes DesktopGL stale scissor state after Clear, Vulkan custom viewport handling and mid-frame disposal of external resources, DX12 RenderTarget unbind and GamePad trigger mapping, and a song.Dispose() race condition. It also adds loading of the Assimp library from BaseDirectory. | 11 |
| Godot | 4.8-beta2 | Preview | Oct 29 | Godot 4.8 beta 2 is a pre-release beta snapshot of the feature-complete 4.8 engine, released two weeks after beta 1. Its main focus is regression fixes: 59 contributors submitted 144 fixes, and nearly 150 regressions were detected and resolved. | 15 |
| Defold | 1.14.2 | Preview | Oct 27 | Defold 1.14.2 is an alpha pre-release published on the project's GitHub releases page. The source gives no changelog, so its contents are not described here. | — |
| Unreal Engine | 5.8.4 | Hotfix | Oct 20 | Unreal Engine 5.8.4 is a hotfix for 5.8.3 with many crash and stability fixes across the editor, rendering, media and platforms. Its biggest changes are Visual Studio 2026 .slnx solution support in the editor and a switch to the UIScene lifecycle by default for iOS clients. | 25 |
| Godot | 4.8-beta1 | Preview | Oct 19 | Godot 4.8-beta1 is the first beta of Godot 4.8, with the feature set described as frozen. Its biggest change is a broad overhaul of editor UI, including the game view embedded in the main editor window by default. | 19 |
| Defold | 1.14.1 | Preview | Oct 14 | Defold 1.14.1 is an alpha pre-release (tag 1.14.1-alpha) published on GitHub. The source gives no changelog, so its biggest change is not stated. | — |
| Defold | 1.14.0 | Stable | Oct 12 | Defold 1.14.0 is a stable release published on 12 October 2026. The available source gives no changelog details, so its biggest change is not stated. | — |
| MonoGame | 3.8.6 | Stable | Oct 8 | MonoGame 3.8.6 adds a native OpenGL backend and Nintendo Switch 2 support. It also includes many Vulkan, DX12 and DesktopGL fixes and new math and texture APIs. | 38 |
| Unreal Engine | 5.8.3 | Hotfix | Sep 22 | Hotfix for Unreal Engine 5.8 with fixes across Sequencer, Mac tooling and MetaHuman. | 3 |
| Unity | 6.6 | Stable | Aug 31 | Update release focused on engine internals, led by Content Directories. | 1 |
| Godot | 4.7.2 | Stable | Aug 18 | Maintenance release addressing stability and usability issues. Compatible with previous 4.7 releases. | — |
| Unreal Engine | 5.8.1 | Hotfix | Jul 28 | First hotfix for Unreal Engine 5.8. | — |
| Houdini | 22.0 | Stable | Jul 16 | Major release with a new 3D Gaussian splatting toolset and major KineFX and Copernicus updates. | 3 |
| Blender | 5.2 LTS | LTS | Jul 14 | Long-term support release with node-based physics and online asset libraries. Fixes until July 2028. | 7 |
| Godot | 4.7 | Stable | Jun 19 | Feature release with HDR output, AreaLight3D, a new Asset Store and full game creation on Android. | 7 |
| Unreal Engine | 5.8 | Stable | Jun 17 | MegaLights, Movie Render Graph and Iris replication reach production-ready; Lumen Lite arrives in beta; Mesh Terrain and other worldbuilding tools debut as experimental. | 24 |
| Maya | 2027.1 | Stable | May 21 | First update to Maya 2027, adding OpenTimelineIO in the Sequencer and texture projection in LookdevX. | 8 |
| Maya | 2027 | Stable | Mar 25 | Annual release with Smart Bevel, built-in ngSkinTools, Sequencer editing and Bifrost 3.0. | 8 |
| Unity | 6.4 | Stable | Mar 19 | Supported update release with ECS packages built into the Editor and Project Auditor on by default. | 5 |
| Blender | 5.1 | Stable | Mar 17 | Feature release in the Blender 5 series. | — |
| Unity | 6.3 LTS | LTS | Dec 4 | The current long-term support release of Unity 6. | — |
Software we track
- Game Dev
Bevy
Bevy Foundation
Data-driven game engine written in Rust, built around an entity component system.
- Latest
- —
- Preview
- —
- Film
Blender
Blender Foundation
Open-source 3D suite for modeling, animation, simulation, rendering and compositing.
- Latest
- 5.2 LTS
- Preview
- —
- Game Dev
Defold
Defold Foundation
Lightweight engine for 2D and 3D games, scripted in Lua, with one-click builds for many platforms.
- Latest
- 1.14.0
- Preview
- 1.14.2
- Game Dev
Godot
Godot Foundation
Free and open-source engine for 2D and 3D games.
- Latest
- 4.7.2
- Preview
- 4.8-beta2
- Film
Houdini
SideFX
Procedural 3D software for VFX, simulation and game content pipelines.
- Latest
- 22.0
- Preview
- —
- Film
Maya
Autodesk
3D animation, modeling and rigging software used across film and games.
- Latest
- 2027.1
- Preview
- —
- Game Dev
MonoGame
MonoGame Foundation
C# framework for building 2D and 3D games across desktop, mobile and consoles.
- Latest
- 3.8.6.1
- Preview
- —
- Game Dev
O3DE
Open 3D Foundation
Open 3D Engine: a modular, open source 3D engine for games and simulation.
- Latest
- —
- Preview
- —
- Game Dev
Unity
Unity Technologies
Cross-platform engine for games and interactive 3D, from mobile to console.
- Latest
- 6.6
- Preview
- —
- Game Dev
Unreal Engine
Epic Games
Real-time 3D engine for games, film, virtual production and visualization.
- Latest
- 5.8.4
- Preview
- —