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Release tracker

Every release of the engines and tools we follow, with the full changelog, system requirements, upgrade notes and official links.

Latest releases

SoftwareVersionChannelReleasedSummaryChanges
MonoGame3.8.6.1StableNov 3MonoGame 3.8.6.1 fixes DesktopGL stale scissor state after Clear, Vulkan custom viewport handling and mid-frame disposal of external resources, DX12 RenderTarget unbind and GamePad trigger mapping, and a song.Dispose() race condition. It also adds loading of the Assimp library from BaseDirectory.11
Godot4.8-beta2PreviewOct 29Godot 4.8 beta 2 is a pre-release beta snapshot of the feature-complete 4.8 engine, released two weeks after beta 1. Its main focus is regression fixes: 59 contributors submitted 144 fixes, and nearly 150 regressions were detected and resolved.15
Defold1.14.2PreviewOct 27Defold 1.14.2 is an alpha pre-release published on the project's GitHub releases page. The source gives no changelog, so its contents are not described here.—
Unreal Engine5.8.4HotfixOct 20Unreal Engine 5.8.4 is a hotfix for 5.8.3 with many crash and stability fixes across the editor, rendering, media and platforms. Its biggest changes are Visual Studio 2026 .slnx solution support in the editor and a switch to the UIScene lifecycle by default for iOS clients.25
Godot4.8-beta1PreviewOct 19Godot 4.8-beta1 is the first beta of Godot 4.8, with the feature set described as frozen. Its biggest change is a broad overhaul of editor UI, including the game view embedded in the main editor window by default.19
Defold1.14.1PreviewOct 14Defold 1.14.1 is an alpha pre-release (tag 1.14.1-alpha) published on GitHub. The source gives no changelog, so its biggest change is not stated.—
Defold1.14.0StableOct 12Defold 1.14.0 is a stable release published on 12 October 2026. The available source gives no changelog details, so its biggest change is not stated.—
MonoGame3.8.6StableOct 8MonoGame 3.8.6 adds a native OpenGL backend and Nintendo Switch 2 support. It also includes many Vulkan, DX12 and DesktopGL fixes and new math and texture APIs.38
Unreal Engine5.8.3HotfixSep 22Hotfix for Unreal Engine 5.8 with fixes across Sequencer, Mac tooling and MetaHuman.3
Unity6.6StableAug 31Update release focused on engine internals, led by Content Directories.1
Godot4.7.2StableAug 18Maintenance release addressing stability and usability issues. Compatible with previous 4.7 releases.—
Unreal Engine5.8.1HotfixJul 28First hotfix for Unreal Engine 5.8.—
Houdini22.0StableJul 16Major release with a new 3D Gaussian splatting toolset and major KineFX and Copernicus updates.3
Blender5.2 LTSLTSJul 14Long-term support release with node-based physics and online asset libraries. Fixes until July 2028.7
Godot4.7StableJun 19Feature release with HDR output, AreaLight3D, a new Asset Store and full game creation on Android.7
Unreal Engine5.8StableJun 17MegaLights, Movie Render Graph and Iris replication reach production-ready; Lumen Lite arrives in beta; Mesh Terrain and other worldbuilding tools debut as experimental.24
Maya2027.1StableMay 21First update to Maya 2027, adding OpenTimelineIO in the Sequencer and texture projection in LookdevX.8
Maya2027StableMar 25Annual release with Smart Bevel, built-in ngSkinTools, Sequencer editing and Bifrost 3.0.8
Unity6.4StableMar 19Supported update release with ECS packages built into the Editor and Project Auditor on by default.5
Blender5.1StableMar 17Feature release in the Blender 5 series.—
Unity6.3 LTSLTSDec 4The current long-term support release of Unity 6.—

Software we track

  • Bevy

    Bevy Foundation

    Game Dev

    Data-driven game engine written in Rust, built around an entity component system.

    Latest
    —
    Preview
    —
  • Blender

    Blender Foundation

    Film

    Open-source 3D suite for modeling, animation, simulation, rendering and compositing.

    Latest
    5.2 LTS
    Preview
    —
  • Defold

    Defold Foundation

    Game Dev

    Lightweight engine for 2D and 3D games, scripted in Lua, with one-click builds for many platforms.

    Latest
    1.14.0
    Preview
    1.14.2
  • Godot

    Godot Foundation

    Game Dev

    Free and open-source engine for 2D and 3D games.

    Latest
    4.7.2
    Preview
    4.8-beta2
  • Houdini

    SideFX

    Film

    Procedural 3D software for VFX, simulation and game content pipelines.

    Latest
    22.0
    Preview
    —
  • Maya

    Autodesk

    Film

    3D animation, modeling and rigging software used across film and games.

    Latest
    2027.1
    Preview
    —
  • MonoGame

    MonoGame Foundation

    Game Dev

    C# framework for building 2D and 3D games across desktop, mobile and consoles.

    Latest
    3.8.6.1
    Preview
    —
  • O3DE

    Open 3D Foundation

    Game Dev

    Open 3D Engine: a modular, open source 3D engine for games and simulation.

    Latest
    —
    Preview
    —
  • Unity

    Unity Technologies

    Game Dev

    Cross-platform engine for games and interactive 3D, from mobile to console.

    Latest
    6.6
    Preview
    —
  • Unreal Engine

    Epic Games

    Game Dev

    Real-time 3D engine for games, film, virtual production and visualization.

    Latest
    5.8.4
    Preview
    —